ETD

Archivio digitale delle tesi discusse presso l'Università di Pisa

Tesi etd-06302015-171652


Tipo di tesi
Tesi di laurea magistrale
Autore
SPORTILLO, DANIELE
Indirizzo email
daniele.sportillo@gmail.com
URN
etd-06302015-171652
Titolo
Addressing the problem of Interaction in fully immersive Virtual Environments: from raw sensor data to effective devices
Dipartimento
INGEGNERIA DELL'INFORMAZIONE
Corso di studi
EMBEDDED COMPUTING SYSTEMS
Relatori
relatore Dott. Tecchia, Franco
correlatore Prof. Carrozzino, Marcello
Parole chiave
  • hmd
  • orientation
  • imu
  • tracking systems
  • manipulation
  • interaction
  • virtual reality
Data inizio appello
24/07/2015
Consultabilità
Completa
Riassunto
Immersion into Virtual Reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system with images, sound or other stimuli that provide an engrossing total environment. The use of technological devices such as stereoscopic cameras, head-mounted displays, tracking systems and haptic interfaces allows for user experiences providing a physical feeling of being in a realistic world, and the term “immersion” is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.

One of the main peculiarity of fully immersive virtual reality is the enhancing of the simple passive viewing of a virtual environment with the ability to manipulate virtual objects inside it. This Thesis project investigates such interfaces and metaphors for the interaction and the manipulation tasks. In particular, the research activity conducted allowed the design of a thimble-like interface that can be used to recognize in real-time the human hand’s orientation and infer a simplified but effective model of the relative hand’s motion and gesture. Inside the virtual environment, users provided with the developed systems will be therefore able to operate with natural hand gestures in order to interact with the scene; for example, they could perform positioning task by moving, rotating and resizing existent objects, or create new ones from scratch.

This approach is particularly suitable when there is the need for the user to operate in a natural way, performing smooth and precise movements. Possible applications of the system to the industry are the immersive design in which the user can perform Computer- Aided Design (CAD) totally immersed in a virtual environment, and the operators training, in which the user can be trained on a 3D model in assembling or disassembling complex mechanical machineries, following predefined sequences.
The thesis has been organized around the following project plan:
- Collection of the relevant State Of The Art
- Evaluation of design choices and alternatives for the interaction hardware
- Development of the necessary embedded firmware
- Integration of the resulting devices in a complex interaction test-bed
- Development of demonstrative applications implementing the device
- Implementation of advanced haptic feedback
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