| Tesi etd-06222017-105643 | 
    Link copiato negli appunti
  
    Tipo di tesi
  
  
    Tesi di specializzazione (5 anni)
  
    Autore
  
  
    CRECCHI, ALESSANDRA  
  
    URN
  
  
    etd-06222017-105643
  
    Titolo
  
  
    Use of an integrated immersive virtual reality system and wearable haptic interfaces for upper limb rehabilitation of children with neuromotor disorders
  
    Dipartimento
  
  
    RICERCA TRASLAZIONALE E DELLE NUOVE TECNOLOGIE IN MEDICINA E CHIRURGIA
  
    Corso di studi
  
  
    MEDICINA FISICA E RIABILITATIVA
  
    Relatori
  
  
    relatore Dott. Bonfiglio, Luca
relatore Prof. Rossi, Bruno
  
relatore Prof. Rossi, Bruno
    Parole chiave
  
  - children
- haptic interfaces
- neuromotor disorders
- rehabilitation
- upper limb
- virtual reality
    Data inizio appello
  
  
    10/07/2017
  
    Consultabilità
  
  
    Completa
  
    Riassunto
  
  Recently, the use of new technologies such as Virtual Reality (VR) acquired greater relevance in rehabilitation, particularly in the field of neuromotor and neurocognitive rehabilitation. 
The pediatric literature presented a wide range of VR applications, as a matter of fact the use of these systems seems to foster motor learning, retention of learned skills, and skill transfer to real-world situations. Moreover, VR systems can be assisted and enriched by devices that allow integrated tactile and proprioceptive perception: this devices are defined as Aptic Interfaces (IA). According to some studies, if a subject is requested to perform a task, the presence of a feedback (like an aptic feedback) can significantly improve the performance.
The aim of the study presented in this thesis is to evaluate the effects of a novel rehabilitative device based on a virtual reality system integrated with haptic interfaces on the upper limb of children with movement disorders, with the purpose of improving participation and involvement of the little patients, preserving the rehabilitative validity of the therapy sessions on the same time. We recruited 7 patients, 4 children with Developmental Dyspraxia and 3 with Cerebral Palsy, 5 males and 2 females. The 7 children were randomized between two groups, each one undergoing a therapy cross-over: during the first period of therapy one of the two groups attended conventional therapy sessions, the other one attended the VR therapy sessions; during the second period, the type of therapy was switched between the groups; the two periods were separated by a wash-out phase where the upper limb therapy was suspended. Before starting and at the end of each period, upper limb and praxis functions of the patients were evaluated with validated scales and a kinematic evaluation. This study demonstrates that such technologies represent valuable rehabilitation tools, and that they allow the rehabilitative session to be conducted in a stimulating but at the same time supervised, adjustable, repruducible and recorded context.
The pediatric literature presented a wide range of VR applications, as a matter of fact the use of these systems seems to foster motor learning, retention of learned skills, and skill transfer to real-world situations. Moreover, VR systems can be assisted and enriched by devices that allow integrated tactile and proprioceptive perception: this devices are defined as Aptic Interfaces (IA). According to some studies, if a subject is requested to perform a task, the presence of a feedback (like an aptic feedback) can significantly improve the performance.
The aim of the study presented in this thesis is to evaluate the effects of a novel rehabilitative device based on a virtual reality system integrated with haptic interfaces on the upper limb of children with movement disorders, with the purpose of improving participation and involvement of the little patients, preserving the rehabilitative validity of the therapy sessions on the same time. We recruited 7 patients, 4 children with Developmental Dyspraxia and 3 with Cerebral Palsy, 5 males and 2 females. The 7 children were randomized between two groups, each one undergoing a therapy cross-over: during the first period of therapy one of the two groups attended conventional therapy sessions, the other one attended the VR therapy sessions; during the second period, the type of therapy was switched between the groups; the two periods were separated by a wash-out phase where the upper limb therapy was suspended. Before starting and at the end of each period, upper limb and praxis functions of the patients were evaluated with validated scales and a kinematic evaluation. This study demonstrates that such technologies represent valuable rehabilitation tools, and that they allow the rehabilitative session to be conducted in a stimulating but at the same time supervised, adjustable, repruducible and recorded context.
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