Thesis etd-11182014-113114 |
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Thesis type
Tesi di laurea magistrale
Author
BERNABEI, ANDREA
URN
etd-11182014-113114
Thesis title
Point based rendering of sphere-clouds with global illumination:
a scalable approach to real-time molecular graphics.
Department
INFORMATICA
Course of study
INFORMATICA
Supervisors
relatore Prof. Tarini, Marco
relatore Prof. Cignoni, Paolo
controrelatore Prof. Romani, Francesco
relatore Prof. Cignoni, Paolo
controrelatore Prof. Romani, Francesco
Keywords
- ambient occlusion
- CG
- computer graphics
- global illumination
- irradiance
- local illumination
- molecular graphics
- pointsplatting
- QML
- Qt
- scientific visualization
- UI
Graduation session start date
05/12/2014
Availability
Withheld
Release date
05/12/2084
Summary
We present a novel GPU based rendering algorithm, specifically designed for visualizing very large molecular models with global illumination. Our algorithm is based on screen splats representing an entire spheres (as opposed to a small portions of a surface, as in typical point splatting algorithms).
The key is the exploitation of the very limited screen space size (a few pixels) of the sphere elements at the required scales.
Global illumination is quickly precomputed as an irradiance function defined over the surface of each sphere, and efficiently stored though spherical harmonics.
The key is the exploitation of the very limited screen space size (a few pixels) of the sphere elements at the required scales.
Global illumination is quickly precomputed as an irradiance function defined over the surface of each sphere, and efficiently stored though spherical harmonics.
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