ETD

Archivio digitale delle tesi discusse presso l'Università di Pisa

Tesi etd-01112017-131726


Tipo di tesi
Tesi di laurea magistrale
Autore
GALDIERI, RICCARDO
URN
etd-01112017-131726
Titolo
Muse-Tools: extending the Unity Editor to support the design of virtual and real museum exhibitions
Dipartimento
FILOLOGIA, LETTERATURA E LINGUISTICA
Corso di studi
INFORMATICA UMANISTICA
Relatori
relatore Prof. Carrozzino, Marcello
Parole chiave
  • modelling
  • 3d
  • 3d
  • Unity
  • Virtual reality
  • virtual environments
  • museums
Data inizio appello
06/02/2017
Consultabilità
Completa
Riassunto
In a world where communication and new technologies are changing the way people perceive the spaces around them, museums need to embrace the change by using a combination of general and dedicated tools to attract the broadest possible audience. This work describes the development of Muse-Tools, a Unity-based project aimed to extend the editor functionalities to provide museums with enough tools to plan both real and virtual exhibitions without relying on expert programmers or 3d artists. After the first section, where the general problem of using modern technologies in combination with the human heritage is described, section two will explore the current state of the art of virtual museums, discussing not only the problem of defining what a virtual museum is, but also referencing to other similar projects involving VR in public events. In section three we will present a questionnaire made to understand the current museums’ curators level of familiarity with technologies and Virtual Reality and what they would expect from Muse-Tools. In section Four the entire suite will be described, explaining why we have chose Unity and how it was designed to maximise its fit with Unity interface, what components were created and how they were internally structured. Section number five introduces a demo to show the potentiality of the suite in combination with some basic engine optimizations, describing in detail how the environment was created to reproduce a fictitious museum. In section number six future implementations will be described and the results of the project will be commented.
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